Reagents, brews, tools and cosmetics. This section fills out as the economy settles. The tables below are the categories, with entries written up as each one locks.
ReagentsGathered materials that feed brews and modifiers. Region-specific.
BrewsConsumables made from reagents. Healing, resistance, utility.
ToolsNon-weapon gear: gathering implements, wards, trial-specific items.
CosmeticsHats, robes and trinkets. No stats attached.
In progress
Drop rates are not published until they are final. Anything you see quoted elsewhere is a guess.