There are five groups in Arcane Atelier, which you can swap between throughout the game. When starting out, you are automatically assigned to the spire caps, the lawful practitioners of magic, who have built a society guarded by secrecy. The people of this group are who expose you to the secret of magic, and prepare you for your journey. But shortly after progressing through the story you are noticed by a member of the draped brims, branching the storyline and granting the player the independence to pick an allegiance. The group you join impacts the way the world treats you, starting off as a spire cap results in the townsfolk being comfortable and accepted, compared to the draped brims which are viewed as hostile and outlawed. You can also ally with smaller groups such as the treasure guild, or bandits, which can provide certain benefits such as reduced hostility and additional, treasure related quests.
Choosing a side
Spire Caps and Draped Brims are two sides to one story, which result in varying trials, quests, world behaviour and the magic and weaponry you can access. If a player values calming, slice of life style quests, the Spire Caps are the right path, whereas a player who embraces combat and violence should pick the path of the Draped Brim.